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The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.


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Augmented (hyper)Reality: Domestic Ro...

The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.

Playing
The City

I visited several major cities, and asked people one question: "What is 'The City' to you?"

Their responses were then animated.

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My entry won first prize at the D&AD Student Awards 2010!

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The (somewhat shoddier) first draft of this animation can be seen at http://www.vimeo.com/8150513

Playing
PIXELS by Patrick Jean

New York invasion by 8-bits creatures !
PIXELS is Patrick Jean' latest short film, shot on location in New York.

Written, directed by : Patrick Jean
Director of Photograhy : Matias Boucard
SFX by Patrick Jean and guests
Produced by One More Production

www.onemoreprod.com

Playing
Ataque de Panico (Panic Attack) Monte...

Filmado en el 2006, llevó 6 meses de trabajo (repartidos a lo largo de 2 años...) hacer las casi 90 tomas que aparecen en el corto.

3dMax, FumeFx, Glu3d, AfterEffects, Photoshop y Premiere.

Se gastaron unos U$s300 en extras.

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Filmed in the 2006, it took 6 months of work (distributed throughout 2 years…) to make almost the 90 takings that appear in the short one. 3dMax, FumeFx, Glu3d, AfterEffects, Photoshop and Premiere. They were spent a U$s300 in extras.

Playing
1923 aka Heaven (by Max Hattler)

1923 aka Heaven + 1925 aka Hell won the Animate OPEN: Digitalis Audience Prize at animateprojects.org in 2011.

1923 aka Heaven is one of two animation loops directed by Max Hattler, inspired by the work of French outsider artist Augustin Lesage. 1923 is based on Lesage's painting 'A symbolic Composition of the Spiritual World' from 1923.

The second loop, 1925 aka Hell, is based on Lesage's painting 'A symbolic Composition of the Spiritual World' from 1925. It lives here: http://vimeo.com/maxhattler/1925

The films were created during 5 days in February 2010 with students at The Animation Workshop in Viborg, Denmark.

http://www.facebook.com/maxhattler.artistpage
www.animwork.dk
www.maxhattler.com
www.maxhattler.com/1923
www.maxhattler.com/1925

Director: Max Hattler
Technical Director: David René Christensen
Sound: Blake Overgaard
Previz/Layout: Thorvaldur Gunnarsson
Modelling: Thorvaldur Gunnarsson, Arnold Bagasha, Blake Overgaard
Animation: Casper Michelsen, Mikkel Vedel, Thorvaldur Gunnarsson, Blake Overgaard, Arnold Bagasha
Produced by www.maxhattler.com & The Animation Workshop
Year: 2010
Versions:
- 2 min. festival screening version
- forever-looping 1923/1925 double-projection installation ‘Heaven & Hell’

Playing
Massive Attack - Splitting the Atom d...

Director : Edouard Salier
Commissioner : Svana Gisla
Production : Scream Park, Paris
Executive Producer : Anne Lifshitz
Post Production : Digital District
Post producer : David Danesi
CGI: Jean Lamoureux, Rémi Gamiette, Kevin Monthureux, Jimmy Cavé
Art & Compositing : Julien Michel, Xavier Reyé.
Flame: Christophe Richard

Playing
onedotzero_adventures in motion exten...

onedotzero_adventures in motion has started at london's bfi southbank. here is an extended preview of what the festival had in store.

Playing
Decode: Digital Design Sensations

A collaboration between the V&A and onedotzero, Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations.

See below for photos by Tom Bland / onedotzero