generative x

An exhibition showcasing the basic principles and thinking from the worlds' leading artists in computational aesthetics, presented at onedotzero9 festival

The internet has created a generation of contemporary artists who have used the mass-populism of the web to give the field of computational aesthetics an increasing audience. Growing up with technology, their work is less techno-centric than previous generations, utilising state of the art technology for more aesthetic and cultural purposes across contemporary art and entertainment, from games to music video.

Generative X showcases and demonstrates the basic principles and thinking from the worlds’ leading artists in this field...

Daniel Brown
A new media director for renowned fashion photographer / image maker Nick Knight. He was chosen as the London Design Museum’s Designer of the Year in 2004, and selected for the Observer’s ’80 people who will define the next 10 years’. Most well known for his seminal site Noodlebox in 1997.

Paul Brown
‘One of the unheralded pioneers of a-life. since the mid-70’s’. Explores computational and generative processes with the ambition that significant computational processes will themselves make artworks without the need for human intervention.

Ed Burton
Originally designed the acclaimed sodaconstructor. Current research interests are reflected in his ongoing doctoral thesis applying artificial intelligence as a framework to represent and investigate the way young children learn to draw.

Ben Fry
A doctoral candidate at the MIT media laboratory, his research focuses on methods of visualizing large amounts of data from dynamic information sources. This work is currently directed towards ‘genomic cartography’ which is a study into new methods of representing the data found in the human genome.

Golan Levin
Artist, composer, performer and engineer. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, applying creative twists to digital technologies making visible our ways of interacting with each other.

Austrian-born artist Lia works across graphic design, net art and visual creation. Lia’s work develops the relationship between digital audio and images, performed in realtime.

Zachary Lieberman
Artist-Engineer concerned with themes of kinetic and gestural performance, interactive imaging and sound synthesis. Has been artist-in-residence at the Ars Electronica Futurelab, Linz, Austria; contributed to Mark Napier's ‘net.flag’ commissioned by the Guggenheim Museum.

James Paterson
Introduced to Flash in 1997, Paterson realised the potential of the computer teaching himself to create images from code and has since continued his programming experiments and to use the computer ‘like a sketchbook’.

c.e.b. Reas
Artist and educator exploring process and abstraction through diverse digital media. reas received his ms degree in media arts and sciences from mit where he was a member of the aesthetics and computation group.

James Tindall
Art directed, designed and built complex, digital solutions [websites, kiosk software and playful interfaces] for clients; personal work focuses on the creation of responsive, dynamic, audio-visual artworks.

Marius Watz
Discovered the computer aged 11 and immediately found his direction in life. His work is concerned with the algorithmic generation of form, whether still, animated or interactive. His signature style is a particular brand of visual hedonism, marked by colourful organic shapes and a "more is more" attitude.

new media extensions media partner: digit